![]() When ordered to plant explosive charges Zero Hour patch 1.03: now requires an arms dealer to train.However, they were unarmed and could only perform non-lethal actions. Provided they could stay out of sight, they made excellent scouts if they managed to sneak into an enemy base. Saboteurs could potentially delay the deployment of support powers and superweapons, shut down a base's power grid or prevent unit production for a short period of time. Power plant - cuts off the target player's power for 30 seconds.Strategy center/ Propaganda center/ Supply drop zone/ Black market/ Internet center - disables targeted building for 15 seconds. ![]() Barracks/war factory/airfield - disables targeted building for 30 seconds.If the enemy has less than $1000 in total, the saboteur will steal all remaining supplies. Supply center/ Supply stash - steals $1000 from the enemy.Command center - resets support power timers.Orders the saboteur to temporarily disable an enemy building. Thrax and Rodall 'Demo' Juhziz do not employ Saboteurs. If a saboteur entered an enemy command center, support power timers would be reset. ![]() Once inside, the saboteur could enter enemy facilities and power them down for a time. Trained in stealth techniques, the saboteur could climb cliffs to infiltrate enemy bases.
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